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Lighting in 3ds max 2011
Lighting in 3ds max 2011











lighting in 3ds max 2011

The Command Panel, a fixture of 3ds Max since its initial release and a feature that has lineage back to DOS 3D Studio, can now be set to behave like a fly out panel. 3ds Max 2011's UI changes are focused on getting the interface out of the user's way so that they can focus on their scene. Instead of doing a single release with an entire new and different UI it looks like Autodesk is instead adding or changing a few UI paradigms in each new release of the software.

lighting in 3ds max 2011

Starting with the Ribbon interface introduced in 3ds Max 2010 Autodesk appears committed to revamping the 3ds Max user interface.

#Lighting in 3ds max 2011 how to

While a new generation of animators may no longer be able to learn how to juggle or do amazing yo-yo tricks being able to iterate a scene more before a deadline or to quickly generate a daily for a client are more than enough to offset the loss of those time honored animator skills. Unlike viewport displays of your scene Quicksilver supports alpha buffer and z-buffer elements, motion blur, static and dynamic reflections, depth-of-field, shadow maps, indirect and photometric lighting effects, ambient occlusion and the ability to render at arbitrary resolutions. Quicksilver handles all available Max material types. If your video card supports Shader Model 3.0 or later 3ds Max 201, you can make use of it to quickly generate high quality renders and animations at blazing speeds. My material creation and editing workflow is noticeably easier with 3ds Max 2011. Slate is something I have been personally hoping for a number of years now. Having a non-linear schematic based material editor in Max is a welcome addition. The redesign gives it a less cluttered interface and UI that is consistent with Slate. Groups can be color coded for easy recognition and you can have as many groups as you need.Īlong with the material editor the material browser has been reworked in 3ds Max 2011. To help with organizing this wide selection of materials you can create new material groups within the browser to hold you commonly used materials and material parameters for quick reference. Using Slate's integrated context sensitive search makes it easy to find these or any other material within your scene or material library. These materials can be shared with numerous Autodesk products like AutoCAD, Revit and Inventor. Autodesk Materials replace the ProMaterials that were introduced in 3ds Max 2010. Slate also exposes the 1,200 new Autodesk Materials that are included with 3ds Max 2011. You can also mix the different Max material types, mental ray, Max Standard, architectural, within a single workspace. You can have as many materials within a Slate workspace as you want. Slate allows for the creation and editing of numerous materials within one workspace and without having to understand the older Max concept of multi-materials. Anyone who has used the NodeJoe schematic material editor plug-in for previous versions of 3ds Max will instantly recognize Slate, as it is based off of NodeJoe. There are now two choices for material editing in 3ds Max the well-known older material editor, now known as the Compact Material Editor, and Slate, a new node- based schematic material editor. max scene file that is backwards compatible with 3ds Max 2010 and a video compositing tool.

lighting in 3ds max 2011

3ds Max 2011 also adds welcome features such as a new material editor, in-viewport modeling manipulations, the ability to save a.

lighting in 3ds max 2011

This year's release, 3ds Max 2011, builds on many of the features that were new in 3ds Max 2010, improving both usability and performance. Spring means warm weather and the annual release of the newest version of 3ds Max.













Lighting in 3ds max 2011